Random Runner Classic

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NetRunner
Designer(s)Richard Garfield
Publisher(s)Wizards of the Coast
Players2
Setup time15 minutes
Playing time~ 45 minutes
Random chanceSome
Age range9+
Skill(s) requiredCard playing
Arithmetic

Netrunner is an out-of-print collectible card game (CCG) designed by Richard Garfield, the creator of Magic: The Gathering. It was published by Wizards of the Coast and introduced in April 1996.[1] The game took place in the setting for the Cyberpunk 2020role-playing game (RPG), but it also drew from the broader cyberpunk genre.

In 2012, Fantasy Flight Games released Android: Netrunner, a new card game based on Netrunner, under license from Wizards of the Coast. The new game uses Fantasy Flight Games' Living Card Game release format (as used in their Warhammer: Invasion, A Game of Thrones, Call of Cthulhu, and Lord of the Rings games), and shares the cyberpunk setting of their Android board game.

Gameplay[edit]

Netrunner depicts cyberspace combat between a global mega-corporation (the Corp) and a hacker (the Runner). The Corp aims to complete its secret agendas before the Runner can hack in and steal data. It isn't easy, though, as the Corp has strong defensive data forts protected by malevolent computer programs known as ICE (short for Intrusion Countermeasures Electronics). Runners must use special programs of their own, called icebreakers, to break through and steal the hidden plans. All this is paid for in the game by bits (representing currency), which are earned and spent during the course of play.[2]

An interesting feature of Netrunner is its asymmetry: each side has different abilities and uses completely different cards distinguished by alternate card backs. This contrasts with most other CCGs, which usually depict a 'battle between peers' where each opponent draws upon the same card pool. While a player does not have to play both sides except in tournament play, many players believe that a firm understanding of both leads to better overall player ability.

The Cyberpunk 2020 supplement Rache Bartmoss' Brainware Blowout featured rules on using Netrunner cards instead of the RPG's existing system to simulate netrunning during game sessions. It also gave conversions to the RPG of some of the cards in the base set (the rest having been mentioned in one book or another).

Expansion sets[edit]

Random Runner Classic Game

  • Netrunner base set (aka Limited, v1.0) - 374 cards - Release Date: April 26, 1996
  • Proteus (v2.1) - 154 cards - Release Date: September 1996[3]
  • Silent Impact - Never released, development halted by WotC. However, a series of six cards labelled 'v2.0' were issued as promotional cards for a planned, but never released, Netrunner 2.0 core set. Even though originally appearing in Netrunner 1.0, these six cards have been revised for 2.0 and feature new artwork as well as revised game text. The six cards in question are Forged Activation Orders, misc.for-sale, The Shell Traders, Pacifica Regional AI, Bizarre Encryption Scheme, and New Galveston City Grid. These cards are extremely rare.
  • Classic (v2.2) - 52 cards from the Silent Impact set. Release Date: November 1999

Several fan-made expansions have been created for Netrunner, and released online. Many of them have been sanctioned for tournament play.[4]

Webrunner[edit]

Netrunner launched with a proto-alternate reality game called Webrunner: The Hidden Agenda, which cast players as hackers against the evil Futukora corporation. Players broke through seven puzzle-themed 'gates' to get the secret data ('agenda'). The popular game was the first online game tied into a product release, making the front page of the New York Times technology section.[5]

A sequel, Webrunner II: The Forbidden Code, followed on release of the Proteus expansion. In this, players were cast as security chiefs beset by hackers.

Random Runner Classic Wow

Online gameplay[edit]

Netrunner was playable online through CCG Workshop in the past, but it was shut down by Wizards of the Coast. It is now possible to play Netrunner online using Magic Workstation on Runners' Net, a site which also holds IRC chats and forums to discuss the game. Players may also use other CCG engines such as LackeyCCG or Gccg, which allows players to build and share plugins for different card games and play the games online.This game can now be played on the OCTGN online game system.

Product ownership[edit]

Zvi Mowshowitz, a well-known Magic: The GatheringPro Tour player, attempted to purchase the license for Netrunner from Wizards of the Coast after the company stopped producing the game. Negotiations, however, fell apart without any revival of the game or transfer of ownership.

In 2012, Fantasy Flight Games announced that they were releasing a modified version of Netrunner, under license from Wizards of the Coast, called Android: Netrunner.

In 2018, Fantasy Flight Games announced that their partnership with Wizards of the Coast to license development of the game was concluding. Starting October 22, 2018, Fantasy Flight will no longer sell Netrunner products.[6]

Reception[edit]

Wow

Andy Butcher reviewed Netrunner for Arcane magazine, rating it a 9 out of 10 overall.[7] Butcher comments that 'Netrunner is almost without fault. It's certainly the best new card game in the last year, and arguably the best since Magic started it all. Richard Garfield has done it again.'[7]

Random runner classic game

Netrunner was lauded by critics, such as InQuest magazine, for its balanced game play and impressive artwork.[8] In 1999 Pyramid magazine named Netrunner as one of 'The Millennium's Most Underrated Games'. According to editor Scott Haring, 'among the connoisseurs of the card game design art, Netrunner is considered to be one of the best-designed games ever.'[9]

References[edit]

  1. ^Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 411–414.
  2. ^Lin, Jim (May 1996), 'Up and Running', The Duelist (#10), pp. 86–88
  3. ^Haines, Kathryn L. (September 1996), 'A Look at Proteus', The Duelist (#12), pp. 59–66
  4. ^'Netrunner Online Hub: Card Sets'. Netrunner Online. Retrieved 2012-09-17.
  5. ^Rothstein, Edward (February 19, 1996). 'Netrunner: Hacking With a Shuffled Deck'. The New York Times. Retrieved August 17, 2013.
  6. ^'Jacking Out'. www.fantasyflightgames.com. Retrieved 2018-06-08.
  7. ^ abButcher, Andy (May 1996). 'Games Reviews'. Arcane. Future Publishing (6): 56–59.
  8. ^http://www.oocities.org/theshortcircuit/basics/inquest.html
  9. ^Haring, Scott D. (1999-11-25). 'Second Sight: The Millennium's Most Influential Company and The Millennium's Most Underrated Game'. Pyramid (online). Retrieved 2008-02-16.

External links[edit]

  • Top Runners' Conference - The Official Netrunner Player Organization
  • The Netrunner Weekly - Online magazine
  • Runners' Net - Play NetRunner online with MWS and discuss about the game.
  • Netrunner at BoardGameGeek
  • Fantasy Flight Games (Android: Netrunner The Card Game) - Android: Netrunner Official Website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Netrunner&oldid=1001601201'

Random Runner is a very well-known slot machine, and it has been around for several years. It is very likely that, when you look around casino’s and so called “gambling halls”, you’ll find at least one Random Runner slot machine. It’s popular for many reasons, but one important one is that the machine only has one button. You insert a certain amount of money, hit the button and the Random Runner slot machine will just spin the reels until the money you put in is gone. With the birth of the internet, it has been much simpler to play games like these. It works just about the same way, but when you play Random Runner on the internet, you don’t necessarily need to put in any real money. You can play the slot machine for fun and for free, but keep in mind all your earnings are worthless, too.

Random Runner

How do I play Random Runner?

Random Runner can initially only be played on the bottom half of the slot machine. Once you score points on these reels by making combinations of two or three of the same figures, you get presented with two options: you can opt to keep playing as you are, or you can use your credits to take your chances at the top part of the slot machine. This top part is called the “Winbank”, and if you make combinations of three you could earn yourself a nice chunk of change. When playing the “Winbank”, you don’t have to abide to any directional laws; combinations count vertically and horizontally. The “Winbank”, however, won’t let you “hold” reels like you can in the bottom part of the slot machine. When playing in the “Winbank”, your combinations count on all reels (not just the middle one). The most points can be earned when playing at the bottom part of the slot machine, though.

Betting on Random Runner

When playing Random Runner, you might find yourself a bit puzzled. You see, your bet doesn’t always stay the same. When playing in the bottom part of the machine, your bet lowers itself every turn by 1. Playing in the “Winbank” means that your bet lowers itself by 4 every turn. This means you’re going to need a keen eye and a sharp mind, so that you can withdraw your earnings at the right time, because otherwise you’ll have wasted several turns. Playing the “Winbank” is always optional. You are not obligated to ever play in this part of Random Runner if you don’t want to.

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